Two things to keep in mind when facing these tanks are the 'continuous movement strategy' and the 'point-blank zone'. Avoiding direct engagement is desirable, so stay under cover and use ricochet shots to destroy them. They are defensive in their movement, and avoid bullets and mines. Their turrets strongly seek the player, but their movement does not. They move at a slow speed, and can fire one rocket at a time. You also can lay a mine which they may eventually wind up steering towards. A quick burst across their path will usually destroy them. They are neither offensive or defensive in their movements. Their turrets mildly seek the player, but their movement does not. They move at a slow speed, and can only fire one slow bullet at a time. Their turrets do not actively seek the player, but only search randomly, firing if you cross their path. They are fixed (non-moving), and can only fire one slow bullet at a time. Purple: like green but no tubular bells (If there are 3 or more Purple tanks, Snare Drums added).Green: tuba and tubular bells (If there are 3 or more Green tanks, Snare Drums added).Red: Snare Drums,Tympani (off beat) and cymbals.Teal: Tympani (If there are 2 or more Teal tanks, chnage to timani (off beats) and add cymbals).Gray: Snare Drums and Triangle(metronome) (If there are 3 or more Gray tanks, Tympani added).Each tank adds an instrumental component: The music indicates which tanks are on the board. Use each one in the appropriate situation. The first is when the angle the original path and ricocheted path of your shots is less than 90 degrees, the second involves angles greater than 90 degrees and less than 180, and the third angles equal to 90 degrees. Each of these involves three main types: acute angle ricochets, obtuse angle ricochets, and right-angle ricochets. There are two main types of ricochet sequences: offensive (to destroy enemy tanks) and defensive (to keep away enemy tanks or shots can easily turn into an offensive ricochet sequence). The concept is simple, but can be difficult to properly make use of in the heat of battle. The moving tanks can push the fixed tanks around.įirst, however, you have to know how to effectively ricochet your shots. For example, the tanks that move never stop moving. Two-player tanks has two major downfalls: there are only 20 missions and only one life per mission for each player (this was probably done to make 20 levels challenging enough to make up for the low quantity).Īlthough the enemy tanks all behave differently, they have a few common characteristics. The number of enemy tanks or their position are sometimes different when compared to single-player mode, but overall the missions are very similar. If one of the players finishes the level, both players will be able to play the next level, even if one of the players died in the previous level. Each player has one life in each level, and if both players die in the same level, the game ends. In this mode, two players can progress no further than mission 20. Missions with a multiple of ten are pre-made (such as Level 50, with two black tanks) and sometimes use new battlefields (like Mission 30) others reuse previous ones (Mission 50 uses the Mission 5 battlefield). After Mission 20, all missions whose numbers are not a multiple of ten will be randomly generated and reuse previous battlefields with different tanks. At mission 50, black tanks are introduced. Of course, as you grow more and more experienced with the game, later missions will become easier too. Missions 1-10 are very easy and serve simply as a way to increase your life count to 4 or 5 after you become familiar with the game. After mission 20 is completed, the full game of 100 missions is available. Initially, only missions 1-20 are accessible. Every five levels, an extra life is rewarded. In single-player mode, the player starts with 3 lives. There are only two play modes, single-player and two-player. They can fire five slow bullets at a time, which ricochet once. P1 is a cobalt blue tank, while P2 is a crimson red tank (be careful not to get P2 mixed up with the enemy red tanks that first appear in Level 10). Tank have several attributes: color, first mission appearance, speed, projectiles allowed at one time, how many times their projectiles ricochet, mines allowed at one time, intelligence, and projectile type. There are nine types of tanks in this game.
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